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Thread: Iray needs to be double precision

  1. #11
    Join Date
    Jun 2007
    Location
    California
    Posts
    57

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    Quote Originally Posted by steve View Post
    Yes, confirmed. We are working on a fix for this specific problem in iray.
    That is awesome to hear. Thanks for your attention to this. I gather something must be happening when the mesh is tesselated at render time. If it was a true precision issue, I suspect we would be looking at an explode/imploded noisy mesh; but all the vertices of the box and mesh seem to be in the correct positions.

    Thanks again,
    Dave
    Last edited by SunDevilDave; June 13th, 2012 at 18:31.

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