Is there a way to send to shader chunk of bytes? It is understandable that it is not safe to send pointer to data, because of the rendering on multiple computers. So how one send to shader custom data?
I know that miTag is some kind of "mental ray pointer" but I have no idea if it is possible to use it for this purpose.
So does anyone know how to do it?
If more info is needed: I'm writing mental ray shader for maya.
And one more thing. Where [is the] proper mental ray api reference??? The only one I found is in maya help and it is pain to use. It never seems to find the stuff I'm looking for.
Thanks everyone for help!