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Thread: createing a Tutorial about Importon + irradiance Particle + Final Gather

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  1. #1
    Join Date
    Apr 2009
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    258

    Default createing a Tutorial about Importon + irradiance Particle + Final Gather

    Hi Guys,

    I will create a Tutorial about Importon + irradiance Particle + Final Gather importance Sampling.

    I have do Test and i am little confused.

    This setting work at 3dsmax2013 and final gather importance = "partial", if i use "on" it is to dark.

    Importon + FG:
    - importon on
    - use trace depth of Importon to set the Depth Bounce of Final Gather
    - Final Gather Depth Bounce is 0
    - irradiance particle on
    - irradiance particle interpolation always

    Importon + irradiance Particle + Final Gather:
    - importon on
    - irradiance particle on
    - irradiance particle interpolation always
    - Final Gather Depth 1- X ( here set you the irradiance particle passes)

    Is this correct?

    Why comes this messages?
    a) set irradiance depth 0 and final gather depth to 0.
    - if i do this, and all Depth 0, give it no irradiance particles calculation

    b) set irradiance particle depth to 5 and final gather to 0
    - if i set irradiance particle depth to 5 and Finalgather to 0, no irradiance particle calculation.
    Last edited by thorsten hartmann; May 3rd, 2012 at 15:07.

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