Hi bart and ronviers,
Allow me to summarize your discussion here:
So there are two ways to produce bump mapping effect with mib_ptex_lookup,
1.) mib_ptex_lookup.outValue -> bump2d.normalCamera, bump2d.outNormal -> mia_material_x.standard_bump
2.) mib_ptex_lookup.outValue -> mia_material_x.standard_bump
but neither way produce satisfactory results, am I right?
I have tested both ways and I can't get correct result, either.
I think bump2d has got the values from mib_ptex_lookup but it has used the values in a wrong way, maybe as world space vector or something else. So the rendering result shows something look like bump map result but it doesn't look right.
So, is there other way to use bump map with mib_ptex_lookup? Perhaps with another kind of bump2d node?
By the way, I also used Mudbox to produce ptex normal map, and I also got the same odd problem around mesh boundary. Some part of the normal map seem to be inverted to another direction!?
This is how it should look like:
Attachment 3277
But this is how it look like after "PTEX Setup":
Attachment 3278