Hello,
I have tried to render a deformed cloth with iray. Although the per vertex normals seemed correct to me, the result is not smooth and it is faceted (please see the image below).
000131.png
I send the mesh file I am using. Besides, here is my options block if necessary:
Can somebody explain me the point that I am doing wrong?Code:options "options" object space shadow on contrast 0.1 0.1 0.1 0.1 desaturate off dither off samples 1 3 scanline off face both hardware off "iray" on "progressive" on "progressive min samples" 40 "progressive max samples" 500 "progressive error threshold" 0 "iray devices" "0" globillum off caustic off trace on trace depth 5 5 10 end options
Thanks in advance,
Asha


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