Thanks 
That's what I wanted to know. With this material I get this result:
Code:
shader "mia_x_inst" "mia_material_x" (
"transparency" 1,
"refr_ior" 1.0,
"reflectivity" 0.6,
"brdf_fresnel" 0,
"brdf_curve" 1,
"brdf_0_degree_refl" 1.0,
"brdf_90_degree_refl" 1.0,
"brdf_conserve_energy" 1,
"do_refractive_caustics" 1,
"lights" ["lights-instance"]
)
000105_half.png
Ok now the next problem ist, that I want to have this effect with refraction.
So I modified the material this way:
Code:
shader "mia_x_inst" "mia_material_x" (
"transparency" 1,
"refr_ior" 1.5,
"reflectivity" 0,
"brdf_fresnel" 0,
"brdf_curve" 1,
"brdf_0_degree_refl" 1.0,
"brdf_90_degree_refl" 1.0,
"brdf_conserve_energy" 1,
"do_refractive_caustics" 1,
"lights" ["lights-instance"]
)
000105_ior.png
Now you see, thou I set the reflectivity to 0 the yellow cube is reflected with 100%.