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Thread: mib data shaders

  1. #1
    Join Date
    May 2009

    Default mib data shaders

    The mib data shaders are very poorly documented in maya and little example out there how to get them to do some magic.

    I've got success having multiple geometry assigned with one shader but picking up different texture for diffuse.

    I wonder if it's possible for geomtry picking to pick up shader without having to assign the shader to it. So the shader is identified by datashader for geometry to read based on naming convention.

    any thoughts?,

  2. #2
    Join Date
    Dec 2004
    Marina Del Rey, California


    Have you picked up the Python script for these? Look at the top sticky threads.

    Are you trying to call maya file for example differently for different objects? That should be possible.
    Barton Gawboy
    Training and Special Projects, NVIDIA ARC
    LAmrUG Forum Originator

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