The mib data shaders are very poorly documented in maya and little example out there how to get them to do some magic.
I've got success having multiple geometry assigned with one shader but picking up different texture for diffuse.
I wonder if it's possible for geomtry picking to pick up shader without having to assign the shader to it. So the shader is identified by datashader for geometry to read based on naming convention.
any thoughts?,
-R


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