To me sample passes store samples which contain the frame buffer values. So if you dont have the possiblity to write multiple positions in a frame buffer, the sample passes will not help, or am I wrong here?
To me sample passes store samples which contain the frame buffer values. So if you dont have the possiblity to write multiple positions in a frame buffer, the sample passes will not help, or am I wrong here?
unless you structure your fbs to cover your depth complexity, spanning the range of the depth in which you're interested. We're talking about a lot of data. But typically, samples passes only exist for a short period of time before being processed, like a z composite per frame.
The key about formalized formats is the ability to have some sort of adaptibility for sparsely populated depth voxels.
Barton Gawboy
Training and Special Projects, NVIDIA ARC
LAmrUG Forum Originator