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Thread: What happened to Mental Mill?

  1. #1

    Default What happened to Mental Mill?

    I've just seen this page:
    http://www.mentalimages.com/products/mental-mill.html

    Retail distribution of mental mill has been discontinued.
    What does that mean for us, users?

  2. #2
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    I would also like to hear what's happened with Mental Mill the whole idea of universal mentalray/iray/viewport shaders.

  3. #3
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    Depends on your level of coding interest. We have evolved our solutions to reduce coding needs for common use. Are you interested in mixing layers of pre-defined materials? Have you seen the iray layered bsdfs?
    Barton Gawboy
    Training and Special Projects, NVIDIA ARC
    LAmrUG Forum Originator

  4. #4
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    ehy bart, but frankly what the heck are you talking about .. do you think that a closed source pre-compiled material can be intented as an evolving solution to reduce coding needs for someone looking for mentalmill ? cheers

  5. #5
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    Quote Originally Posted by maxt View Post
    ehy bart, but frankly what the heck are you talking about .. do you think that a closed source pre-compiled material can be intented as an evolving solution to reduce coding needs for someone looking for mentalmill ? cheers
    Hi maxt,

    I believe Bart worded that poorly. I believe he is talking about moving towards using layered BSDFs. That is, being able to construct a material by mixing together common BSDFs (such as diffuse, phong, ward, etc) in arbitrary ways. This should increase the ease and flexibility for most shading needs. I don't think he was implying that they wanted to remove the ability to code shaders for the situations that require something beyond the scope of "elemental" BSDFs. Things like hair, cloth, and even non-physical looks will always requrire that extra something-something

    Brenton
    Last edited by bnrayner; August 16th, 2012 at 01:24. Reason: typo

  6. #6
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    well that's all clear if one just remove the word 'evolved' from his post
    Last edited by maxt; August 16th, 2012 at 04:21.

  7. #7
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    For common users we have evolved to enable less technical knowledge. That was a customer demand. But trying to retain flexibility, a programmer can write render specific shading typically for a given renderer.
    Barton Gawboy
    Training and Special Projects, NVIDIA ARC
    LAmrUG Forum Originator

  8. #8
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    give to your users cool documentation specs examples demo a whole community where to share build metasl/mill projects and in the end a well defined framework to let grow your user base would have been an evolution for you and even for your customers.

  9. #9
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    Seeing as how integrators (who are typically responsible for documentation) are pretty horrible at this, that's an interesting observation.

    Exposing features and not documenting how to use it inside their software (as they have chosen to expose it to users) makes it difficult to learn anything.

    Why do you think people have come to this forum and not someone like Autodesk's?

    Does your car manual include a bunch of manuals from the manufacturers of the pieces or their own manual?
    "Don't let anyone drive you crazy when you know it's in walking distance."

    "Don't argue with an idiot, they will drag you down to their level and beat you over the head with experience."

    http://elementalray.wordpress.com/

  10. #10
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    if that's not clear look at CUDA (or any other language or framework or whatever regards code nowdays), seminars conventions talks (and talks) opensource libraries examples compilers support documentations advanced mailing-lists beta releases beta forums wiki community share dev forums and so on. look at metasl/mill. nothing. a bunch of threads for some idiotic stuff in a nerdy forum. now, that's clear why MI doesn't exist anymore. that's not clear how certain opinions however can still live up.

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