Hi, my Problem is the material's interaction with the background. The goal is to achieve the same results as with iray rendering.
First my mia_material_x:
When i disable any environment and draw before no background the parts that should be transparent appear completely black.Code:shader "mia_x_instance" "mia_material_x" ( "diffuse" 0.82 0.9 1, "transparency" 1, "refr_ior" 1.3, "reflectivity" 0, "brdf_fresnel" 1, "do_refractive_caustics" 1, "lights" ["lights-instance"], ) material "material1" = "mia_x_instance" shadow = "mia_x_instance" photon = "mia_x_instance" end material
000084_foo2.png
When i render the same thing with iray the water gets transparent as it should.
000084_bar2.png
The next problem are the environmental reflections. In normal rendering the material reflects on some parts 100% of the background and i can't figure out how to change this. You'll recognize these gray areas.
000084_foo.png
Heres what it should look like:
000084_bar.png
(the environment is just the same, I don't know why iray doesn't draw it. But it generates some gray reflections so it's there)
Can I handle this with a transparent environment shader for the material? I'm afraid that it will be the same result since the background should be already transparent.
Thanks for your attention


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