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Thread: iRay Assemblys not rendering in expected locations

  1. #1
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    Default iRay Assemblys not rendering in expected locations

    I have documented what I think is a bug. Someone test with a new version of MRSA please.

    Three assemblies (torus, cone, sphere) with X translate set to -25cm,0cm,25cm respectively.
    Unified sampling returns expected result.
    Bounding Box Update set to “None”, however all modes of Bounding Box Update made no difference.

    Also, rotation of assembly off orgin returns an unexpected result.

    Mental Ray Standalone ver. 3.9.1.39, Maya 2012, MRSA Python Script ver. .9

    It appears it's taking whatever value for the offset and doubling it. Rotation is another story.
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    Last edited by SunDevilDave; March 6th, 2012 at 19:14.

  2. #2
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    Default

    Also, if you test... Make sure you set your assembly directory with a flag in the render command, or by specifying the assembly directory in the registry (rayrc file)

  3. #3
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    Default

    bump.

    anyone testing this?

  4. #4
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    After much debate on this issue People will be happy to know that this has been fixed in iray 2.1!

    Edit: Its still broke to my knowledge. Autodesk's Mental Ray Standalone deployment was built with the wrong CUDA libraries...the resulting error at render time was turning off Iray and defaulting to a standard render.

    CUDA libraries for MRSA 2013 should be ver. 4 ... NOT ver. 3
    Last edited by SunDevilDave; May 17th, 2012 at 20:19. Reason: error in testing

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