Okay, so I finally got a 64-bit machine, and its been a while since I've had to set up visual studio to compile anything. I was wondering if anyone knows how to set up visual studio to compile 64-bit shaders with 3ds max 2012 with mental ray 3.9.3. I was using visual studio 2008 express to compile 32-bit shaders. Would using visual studio 2010 with the sdk for windows 7 and .net 4 be better? Is this even possible with the express version? I think there is a tutorial somewhere on here for compiling 64-bit with 2008, but I think the process was pretty complicated using environment variables. Is visual studio 2010 and the sdk all I need?
Thanks in advance -Ian


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