I've just finished a tutorial where I describe a workflow
for creating and baking high definition, realtime surface
shading. I hope you find it useful. :)
If you find problems or solutions, have suggestions
or opinions, please post them here.
I've just finished a tutorial where I describe a workflow
for creating and baking high definition, realtime surface
shading. I hope you find it useful. :)
If you find problems or solutions, have suggestions
or opinions, please post them here.