Here is my post I have on CGTalk. http://forums.cgsociety.org/showthre...?f=7&t=1002537
Hello and thanks for looking!
We are having some fur rendering problems in Mental Ray. As you can see the fur renders great except for the black squares in some of our frames and it results in disco hair.
This is how we have the hair layer set up.
Hair: include all geo and lights. Use background shader layer override (set use background shader settings to 0).
We are using this as our frame buffer:
Framebuffer
Date Type: RGBA (Half) 4x16 Bit
We are also rendering it as an OpenEXR
Any help is much appreciated!@@!




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