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Thread: Filtered texture sampler doesn't do tiling (3ds Max 2012)

  1. #1

    Default Filtered texture sampler doesn't do tiling (3ds Max 2012)

    I'm using filtered texture sampling (as seen in texture_lookup_filtered.msl)
    with MentalRay in Max 2012 (SP1). Beyond the border of the 0..1 UV space I
    get black instead of a repeating texture. What's going on? Should I explicitly set
    texture addressing mode somehow?

  2. #2

    Default

    A frac(tex_coords) fixes it but it's not very elegant.

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