One object is a flat plane. But the other limitations don't technically apply. The objects do have a subdivision approximation set: parametric and fine.
For one object before calculate bounding box I get:
Code:
GEOM 0.35 info : performance warning: object HW_027_bridge_bg_Ref:polySurfaceShape444 [58]: displacement shader returned values up to 0.0735626, please check whether max displace 12.9716 could be reduced
After calculate I get:
Code:
GEOM 0.35 info : performance warning: object HW_027_bridge_bg_Ref:polySurfaceShape444 [58]: displacement shader returned values up to 0.0735626, please check whether max displace 9.48561 could be reduced
Other smaller shapes may give me the clip warning.
Oddly, the flat plane after processing the Calculate button renders without warnings.
Maya bug: Maya won't always use the calculate bounding box button because of an odd renderlayer bug that says "// Warning: Mesh shape waterFrontShape has no valid surface shader. Not tessellated." Despite having a shader and displacement correctly assigned. So have to be careful as usual with render layers.