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Thread: Render Optimizer V1 build(20110523)

  1. #1
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    Apr 2009
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    Default Render Optimizer V1 build(20110523)

    Hi Guys,

    Artur Leao and i am wrote on the same Project. I am finish with my Render Optimizer at 3dsmax2011. I have fixed Bug (undersampling for unified Sampling + progressive Rendering) and wrote a new UI.

    Look at my Blog: http://www.infinity-vision.de/blog/render_optimizer




    TIP!: for IBL Rendering at 3dsmax2012, can you donwload Shader Utilities at 3dsmax2012.

    SU Pro at 3dsmax2012: http://www.infinity-vision.de/page/su_free_version

    have fun!

    mfg
    thorsten hartmann
    Last edited by thorsten hartmann; May 27th, 2011 at 09:30.

  2. #2
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    Hi Guys,

    i have update some option. The "Final Gather Scale" and "Final Gather secondary scale" are removed, because we cant override this function in 3dsmax. I hope in future we can do it. At this time i have new include "Finaler Gather Mode". We can use the "multiframe" mode in 3dsmax.

    have fun!

    mfg
    thorsten

  3. #3
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    Apr 2009
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    Hi Guys,

    it give a new build 20110727. I have includet, load Callbackscript Values from File in to the Scene.

    http://www.infinity-vision.de/blog/render_optimizer



    have fun!

    mfg
    hot chip
    Last edited by thorsten hartmann; July 27th, 2011 at 20:01.

  4. #4
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    Nov 2009
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    Default

    hi Thorsten.
    Quote Originally Posted by thorsten hartmann View Post
    TIP!: for IBL Rendering at 3dsmax2012, can you donwload Shader Utilities Pro at 3dsmax2012.
    Why support ibl mode isn't present at the free version, how in a script Arthur Leao?

  5. #5
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  6. #6
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    Default



    what am I doing wrong?

  7. #7
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    Hi mikinik,

    ah ok i see, yes you are right, this function to optimize a hole scene is only at professionel version supported. But you can set manual the light mode from "all" to "all+ibl". You must go to the Material Editor->TH.Generic-> Lights Parameters.

    look here: http://www.infinity-vision.de/page/ibl_mode#ibl_mode

    mfg
    hot chip

  8. #8
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    It is not convenient. In the TH Generic material no displacement. I will continue to use two script ...
    Thanks, Thorsten.
    Last edited by mikinik; August 1st, 2011 at 13:31.

  9. #9
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    hi you can added a displacement to a Th_Generic Material.

    - create a mental ray material
    - put a material_to_Shader i Surface- Slot
    - put the th_generic in material_slot of material_to_shader
    - use the displacemant connection of mental ray material.

    mfg
    hot chip

  10. #10
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    Apr 2009
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    Hi Guys,

    Render Optimizer Update build (20110906)...

    I have learn It give now New & Faster Renderpresets.

    have fun!

    mfg
    hot chip

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