I am trying to render to 32bit .exr In my scene i am using Zap's super cool SSSFastSkin+
However the problem i am having is that its not being rendered to the full 32 bit range. I had expected this for the SSS fast skin part. But i had imagined that the energy conserving mia specular etc... would render to the full dynamic range.
Am i missing something? or is the other part of the shader clamping the mia stuff?