So after reading the release notes and looking for some info in the user guide I still can't get the new 3d Max 2011 Slate ME Export to work.
Whenever I export a Shader tree oder Phenomena I get this message:
So, as you can see no .msl-file is created on export as it it here in Zaps video tut:
Here is my mill project file I used:
Front_bright Mill Project
However, after export I can use the shader in Max viewport but it does not render in mental ray... probably because the msl-file is missing.
So what can I do? Any advice would be much appreciated. Thanks in advance.