Just tried to load the first phenomenon created with mm 1.1 beta in 3ds Max 2010, but got red wireframes in the viewport (indicating an error with the shader) and when rendering with mr software rendering, I get these messages:
MSG 0.0 error: Custom translation interface for mtl/tex '01 - Default ( DirectX Shader )': Shader declaration "" not found.
API 0.0 warn 302080: while defining metasl "": redefinition of MetaSL shader library ""
CFRO 0.0 error 771004: Incompatible .xmsl version
SHDB 0.0 warn 732004: C:\curvature_test99.xmsl: Incompatible version
SHDB 0.0 error 731007: Cannot load. Shaders in C:\curvature_test99.xmsl will be ignored.
MSG 0.0 error: Custom translation interface for mtl/tex '01 - Default ( DirectX Shader )': Shader declaration "" not found.
MSG 0.0 error: Custom translation interface for mtl/tex '01 - Default ( DirectX Shader )': Shader declaration "" not found.
API 0.0 warn 302080: while defining metasl "": redefinition of MetaSL shader library ""
CFRO 0.0 error 771004: Incompatible .xmsl version
SHDB 0.0 warn 732004: C:\curvature_test99.xmsl: Incompatible version
SHDB 0.0 error 731007: Cannot load. Shaders in C:\curvature_test99.xmsl will be ignored.
MSG 0.0 error: Custom translation interface for mtl/tex '01 - Default ( DirectX Shader )': Shader declaration "" not found.
So I wonder whether mm 1.1 is compatible at all with 3ds Max 2010?
Thanks!


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