i created a simple scene in maya 2009 with a standart phong shader, which includes a color, normal and specular texture. Then i exported it with Reality Designer and ran it with RealityServer 3. I attached two files of both renderings, one in maya and the other was rendered with the default renderer of RealityServer.
My Problem is, that default renderer seems to ignore the nomal and specular maps. But in the bottom left view it seems like there is some specular map but no normal map. this is pretty confusing me.
Am i right that alle shaders are mapped to meta SL shaders within reality designer?
i hope you can help me =)