I was wondering if someone could help me get a bump map working out of Max into Applab via Realitydesigner.
I've tried converting standard materials with simple bitmap textures in the bump map slot, and using the Bump (3dsmax) map as well, but to no avail...
This is in the RealityDesigner release notes:
"Improved translator for Autodesk 3ds max specific shader "max_Bump"
when the bump map shader could not be baked by the DCC. Now the
translator can in some cases extract simple textures from the shader
assigned to the bump map."
Can someone give me a little primer on how one gets this working?
Thanks in advance.