When I export to Maya from Mental Mill Beta, the cubemap orientation is wrong (inverted in z) unless I have the Maya world coordinate system set to Z up (instead of Y up, which is what our pipeline uses). - its very obvious if you have any writing on your cubemap because it will be (correctly) reversed in the mental mill preview reflection but not reversed in Maya.
I have managed to work round this by creating my own custom cubemap lookup nodes which flip the z, but I thought you might want to fix it anyway![]()


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