So I am geared up to give this a go, but then it occurred to me that Autodesk, when selling mental ray standalone, sells front-end specific versions. From what I understand, they do this to make sure that all the appropriate shaders are shipped with it (which still doesn't make sense to me...why can't they make sure all standard shaders are shipped with standalone version? How many could one have that another doesn't? And isn't mr going to understand them all? I thought only the UI was differenet but the shader.dll was always compiled for mr. If you get the standalone version that is shipped for Max, couldn't you put any Maya specific shader dll's in the correct folder and render off a *.mi created in Maya? (or SoftImage?(and what about Houdini? what standalone version will roll with that?)))
So the question becomes...as a Max user, when I create a scene and send out a *mi file, will this work in the Cloud?