Hey there,
I'm Philipp Kratzer, Bachelor-Student for Film and Animation at the SAE-Institute of Vienna. I'm currently doing my bachelor exams on "Augmented Reality - Advanced Presentation Methods".
I was wondering if it is possible to get Shaders produced with MentalMill (artist edtion) to run within a VRML-File.
I read about integrating .fx files into the VRML code.
Can anyone here tell me if this is really possible and if yes how it is done?
In fact, i want to integrate the "Reflective Car Paint" shader shown in the video tutorial series on the mental images homepage (subcategory mental mill of course) into a VRML-file to enhance the quality of a augmented reality car presentation.
I've got:
* a car model (Golf VI, obj from turbosquid) exported as a VRML2 file with a standard
vrml shader setup (phong or blinn only)
* a mental mill (artist edition) shader setup for the mentioned reflective car paint shader
I'm using this realtime renderer from Bitmanagement Software as Engine: BS-Contact
Some information related to DX9 Shadersupport within this renderer can be found on their homepage, but for me as a absolute beginner it's hard to understand. But maybe it's helping you guys:
http://www.bitmanagement.com/develop...er/shader.html
Since i definitely know that i'm going to need a .fx file to get this up and running (and also knowing that i'm not able to export with the artist edition) i wanted to ask if it is possible tbably export mehat one of you could pro this specific shader for once. I'm a student and can't afford buying the mill just because of one single export. I would apreachiate it very much if you could give me a hand here.
My last and biggest problem is, that i have to get this running til 4th of september. I know this is very very on short notice, but the least i want to do is try
Thx alot for your help in advance! I'm looking forward to your answers!
best regards
Philipp Kratzer


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