Using Mental Mill AE and Max 2010 is it possible to generate a spherical map on the fly? So that an object could reflect other objects in the viewport?
I'm going to go out on a limb and guess no since I've never seen it demonstrated. I assume that the 'reflection component' shader is all you get and it's up to the host application to serve the environment map + object pos spherical map.
I would love to be able to move around reflection cards in real time and see them update in a dx shader. The spherical map could be rendered in viewport at >100 fps so it's just a question of how.


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