Hello, i can't find a way to render passes in maya 2009 to separate floating files?
I can render everything to a multichannel EXR, but that makes my file very slow to handle in Nuke. So i want a exr for every pass, but then it still writes the passes inside the channels in the exr, I just want the passes as RGB and not in the channels, so I can also use them for flame instead of nuke.
Also I don't know if this is possible, but also a solution for me is to write out 3 different Multichannel EXR's at the same render? A single Beauty EXR and a EXR for the diffuse, reflection, spec, refr etc, and a EXR for the extra passes like Zdepth, Normals, mattes.
Do you guys know any solutions?