I mean how to export from Mental Mill to regular MR Shaders?
I suppose that It will be done through a .cpp file and compiling it. Is that the way done when you try to render from M.Mill? Is there any chance to get it to compile to be used with MR 3.6+ (3d Max 2009 one)
Is there any chance to save it in a separate file for further modifications?
Using Mental Mill Artist Edition could we render the shaders we make in 3d max 2010?
Thanks in advance, Víctor.


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