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Thread: .st to .map

  1. #1
    Join Date
    Aug 2005
    Location
    Turin, Italy
    Posts
    56

    Default .st to .map

    I am having problems with single channel textures converted to .map.
    imf_copy allows me to convert a .st file to a .map, but when applying the .map as texture in Xsi I get full white.

    Also, if I apply the native .st and set Xsi to convert to .map at render startup, no .map is generated.

    Is that a "by design" limitation (I would be curious to know why) or just a bug?

    Stefano

  2. #2
    Join Date
    Dec 2005
    Location
    Hollywood
    Posts
    1,989

    Default Re: .st to .map

    I usually get an error if I try to convert a scalar image to a .map It's apparently designed for multiple channels. It would still render for me in Maya but the other functions would fail.
    "Don't let anyone drive you crazy when you know it's in walking distance."

    "I occasionally confuse my desire for revenge with my desire for justice. Oops." -me

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