I am having problems with single channel textures converted to .map.
imf_copy allows me to convert a .st file to a .map, but when applying the .map as texture in Xsi I get full white.
Also, if I apply the native .st and set Xsi to convert to .map at render startup, no .map is generated.
Is that a "by design" limitation (I would be curious to know why) or just a bug?
Stefano


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