i have an animation to deliver in 20 days to a big company.
and i have been trying to solve a problem for 2 weeks now and i am really out of time.
i have a scene in maya with alot of skycrapers, Final gather renders just fine but the calculation of the reflection (normal without any glossy) between the reflective surfaces in the rendering phase is just taking insane time to render.
i tried DGS, blinn,mib_gloosy(wityhout glossy), ctrl_ray,.. you name it, it's always taking insane time to render.
i switched to Maya 8.5, the scene opens normally and it takes 50 percent less time to render with mib_glossy (without glossy). But when i try to save it in the .mb format it wont, it only saves in the .ma format.
i tried exporting, importing in every possible format between the 2 version..for days..
maya 8.5 wont save this file in the .mb format even i f i type scripts that detects unknon nodes and delete them, it wont save.
( i have exactly the same 3d party shaders installed in both versions).
and if i continu to work in the .ma format, mental ray couldn't batch render (since it has to save a temporary file of the file in the .mb format, an saving fails, batch render is black).
so i have 2 options, the first is to continu in maya 7 (i wish) and boosting the calculation of the reflective rays, i have tryed everything....
or to continue with the .ma format and to be able to save in the .mb format.
if you could refer me to any solution it would be a great great help, i really need it.