You're all added. They came out during Maya 8, and they seem to work also for Maya 8.5. I prefer 8.5 because of setup. I have not tested them on Maya 7.01. They might work. The setup is different because Maya 7 requires changes to maya.rayrc.
You're all added. They came out during Maya 8, and they seem to work also for Maya 8.5. I prefer 8.5 because of setup. I have not tested them on Maya 7.01. They might work. The setup is different because Maya 7 requires changes to maya.rayrc.
Barton Gawboy
Training and Special Projects, NVIDIA ARC
LAmrUG Forum Originator
hi bart
I would love to learn , please add me
Hi Bart
Please sign me up !
Carl
Hi bart,
Please sign me up ...
Regards,
B.
Mmmm very interesting. Please count me in if you 're interested of testing MR shaders under Maya 8.5 OSX.
We don't supply the compiled version of framebuffer.so for mac osx, but we supply the source. If someone uses xcode to create a unified binary, I'd be glad to post it up with the others.
Barton Gawboy
Training and Special Projects, NVIDIA ARC
LAmrUG Forum Originator
count me in as well...
my company is on osx as well, so the souce code will do fine, and i'll try create a binary version of it.
Hi, Bart.
I'm very interested in frame buffer workflow, and more efficient mental ray for maya.
Please, sign me up.
I'd like to be part of the beta testing. Please sign me up.
Alan
Hi Bart,
I would like to be part of the testing program. We are currently switching to a MR pipeline with our next project. Most interested in the framebuffer shaders.
Thanks,
Angel