Results 1 to 5 of 5

Thread: uv interpolation at rendertime

  1. #1
    Join Date
    Mar 2006
    Posts
    6

    Default uv interpolation at rendertime

    hello,

    is there a way to tell a mentalRay subd approximation to smooth the uvs at rendertime ?
    In prman I can define if I want to keep linear uvs, catmull clark smoothed uvs or cc smoothed uvd with pinned border edges when rendering a subdiv surface.
    I`m looking for this functionallity in mental ray. Any help really appreciated. thanks !

  2. #2
    Join Date
    Mar 2006
    Posts
    6

    Default

    can anyone please help on this ?
    is smoothing UVs at rendertime possible in mentalRay ?

    I`m running maya 7 and couldn`t find anything related to to.
    thanks !

  3. #3

    Default

    Well, to me it looks as if uv's are smoothed if I use a subdiv approximation node.

  4. #4
    Join Date
    Mar 2006
    Posts
    6

    Default

    Hi Haggi,

    Thanks for your reply.
    Do you know if there is a way to preview the smoothed uvs, so textures can be painted to the correct uv space ?
    Maya`s polySmooth could be a rough guide but compared to catmullClark smoothing it behaves quite different.

    I`m also wondering if it`s possible to turn UV smoothing on/off or even define the way they get smoothed.
    As I mentioned above, prman keeps UVs linear by default but offers the ability to smooth the UV tile interior or interior and borders.

  5. #5
    Join Date
    Jun 2005
    Location
    france
    Posts
    148

    Default

    Hi,

    a simple idea... use a black color shader + contour shader to view the mesh... and bake it at file... to have the smooth uv from the approximation editor... I think it's a way to have the uvs from the approximation... but it's just an idea

    Matt

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •