Hi i've a problem... i want to render some pass in one render time...
I've seen that xsi have the ability to render multiple pass with no extra time and no extra shader... I've seen ctrl buffer also, but is not the same... Now this is the question... is there a way to output spec color refl ecc. with ONE standard maya/MR shader? like xsi??
I'm confused couse the renderer is the same, but xsi do it and maya no why??
the desired pass are
COLOR
DIFF
SPEC
AMBIENT
IRRADIANCE
SADOW
REFLECTION
REFRACTION
tnx...


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