Hi, I was wondering if someone can help me out with a problem I’m having. I got a room setup with dielectric material used for the window. My problem is I can’t get raytrace shadows to cast through the window like it will with a standard blinn shader. I’v turned up all the raytrace values in the render global and on the light but still no shadows. I get the light entering the room though the window but just no shadows casting on things in the room. So can someone please help me out with this one.