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Thread: Shaders, Phenomena, Scripts

  1. #1
    Join Date
    Dec 2004
    Location
    Marina Del Rey, California
    Posts
    2,916

    Default Shaders, Phenomena, Scripts

    Post links to useful shaders, phenomena, scripts

    Consider adding a note on how you've used them.
    Barton Gawboy
    Training and Special Projects, NVIDIA ARC
    LAmrUG Forum Originator

  2. #2
    Join Date
    Dec 2004
    Location
    Moscow, Russia
    Posts
    347

    Default Shader for multipass

    shaders_p - some usefull shaders with open source code:
    http://www.puppet.cgtalk.ru/download/shaders_p_e.shtml

    p_MegaTK - surface shader for slit out many passes for one render:
    http://www.puppet.cgtalk.ru/download/megatk_e.shtml

    Mel script that create GUI for rendering with Mental Ray Stand Alone from Maya:
    http://www.puppet.cgtalk.ru/download/m2mr_e.shtml

    My compilation version of mrClasses v.0.1.7 by Gonzalo Garramuno:
    http://www.puppet.cgtalk.ru/download/mrclasses_e.shtml
    You may find original source here: http://sourceforge.net/projects/mrclasses/

    My compilation version of mrLiquid v.0.6.5 by Gonzalo Garramuno:
    http://www.puppet.cgtalk.ru/download/mrliquid_e.shtml
    You may find original source here: http://sourceforge.net/projects/mrliquid/
    Pavel Ledin

  3. #3
    Join Date
    Dec 2004
    Location
    Sweden
    Posts
    22

    Default

    For those who dont know already.
    I have some MR shaders in the download section of my site.
    http://www.pixero.com

    Jan

  4. #4
    Join Date
    Dec 2004
    Location
    Marina Del Rey, California
    Posts
    2,916

    Default

    Tim Leydecker made a list of useful shaders and posted it to the mentalray mailing list. From that list, Pixero(JS) and Puppet have already posted above. And I've got a special blog topic for Paolo Berto. The others were:

    L_glass:
    http://home.broadpark.no/~rslettli/mentalray.html

    HDR_envmap rendering:
    http://www.vi-motion.de/latlong_Tutorial/

    Jeremy Pronk - toLight, ...
    http://www.thereisnoluck.com/

    Ctrl_buffers:
    http://www.cgtalk.com/showthread.php?t= ... ge=1&pp=15

    Binary Alchemy BA shaders, volume shader:
    http://www.binaryalchemy.de/index_dev.htm
    http://www.pixero.com/files/BA_Shader_C ... n_11.2.zip (Maya)

    Guy Rabiller / Horvatth Szabolcs - 2D motionblur vector pass, plus more:
    http://www.alamaison.fr/3d/lm_2DMV/lm_2DMV_ref.htm
    http://www.impresszio.hu/szabolcs/Menta ... aFiles.htm
    http://www.impresszio.hu/szabolcs/

    Daniel Rind - Dirtmapshader / Diffusion / ...
    http://animus.brinkster.net/index.html >>stuff

    Andy Hayes - Tranvol
    http://www.andymator.co.uk/ (down?)
    http://www.impresszio.hu/szabolcs/Menta ... aFiles.htm

    Gonzalo Garramuno - rendering masterclasses:
    http://sourceforge.net/projects/mrclasses/
    http://www.pixero.com/files/gg_mray_shaders_v0.1.6.zip (Maya)
    Barton Gawboy
    Training and Special Projects, NVIDIA ARC
    LAmrUG Forum Originator

  5. #5
    Join Date
    Apr 2005
    Location
    Germany
    Posts
    4

    Default

    Hey Bart,

    http://www.lightengine3d.com

    has it´s raydiffuse shader made available
    free to use for Maya and mR. Version 6 up.
    .................................................. ....

    Ctrl.studios ( francescaluce), who also created
    the ctrl_buffers pack, provides a shader/scriptpack
    for custom arealight shapes. Detailed information here:

    http://www.cgtalk.com/showthread.php?t= ... ge=1&pp=15


    Cheers

    tim

  6. #6
    Join Date
    Dec 2004
    Location
    Moscow, Russia
    Posts
    347

    Default Mel for baking with mental ray stand alone.

    New mel for baking with mental ray stand alone.
    http://www.puppet.cgtalk.ru/download/b2mr_e.shtml

    P.S. for win only
    Pavel Ledin

  7. #7
    Join Date
    May 2005
    Location
    London
    Posts
    24

    Default

    Hi all my first shader

    http://http://retallack.org.uk/ashle....ArInstObj

    It's a instance and material replacer (mainly to solve problems with mayatomr).

    Enjoy.

    (edit: the mi file now has a unique nodeid on it)
    << Ashley Retallack >>

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