Hi mr community,
I have an animated character in a room.
I use Irradiance Particle like Final Gather (0 bounds).
To avoid loose of time I would like to do this:
Generate a static Irradiance Particle map on the empty scene.
Add my character and compute Irrandiance Particles only on it surfaces.
Merge the two irradiance particle maps and do the render.
What could be the best way?
Regards,
Dorian


Reply With Quote
