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Thread: iray Material for 3ds Max

  1. #41
    Join Date
    Apr 2009
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    Oh,

    great job. I have test it, and it works. *smile* Thanks you for this great Shader.

    mfg
    hot chip

  2. #42
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    Oct 2007
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    Is there anything stopping this shader from working with iray in maya 2013 Sp1? I am guessing apart from a nice AETemplate, this should work ok no?

    Eager to try. Will download asap.

    Best,

    Richard

  3. #43
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    Oct 2011
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    Berlin, Germany
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    Thank you for this plugin. It's a great job. Everything works fine.

  4. #44
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    Quote Originally Posted by rlevene View Post
    Is there anything stopping this shader from working with iray in maya 2013 Sp1?
    Theoretically, no. But it hasn't been tested. Let us know how it works out .

    daniel

  5. #45
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    .so for linux?

  6. #46
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    Ok it is going to take a better man than me to get this working in maya.

    I just tried straight out of the box by added these shaders to maya. Knew it would be a long shot that working.

    Needless to say it did not work. 2 shaders appear in the hypershade material list. iray_layered_material and iray_layered_material_phen_2.

    I tried both on a sphere but when rendering I get "shader not declared" error.

    My understanding is there is meant to be some node ID's inside the shaders mi file for maya but in this case there are not. Not sure if that is something we need to add. Would not know what values to put and where.

    The mi file is very large. Complex phenom.

    Think there is redundant stuff in there that is max specific like the 'gui' line.

    Brenton, hoping you could assist with this to get it working in maya. I know Justin would be up for writing a neat AETemplate for the shader in maya.

    Best,

    Richard

    P.S. Can someone who has this shader working in Max, please export a .mi file of as simple scene in which the shader is applied to some geo.

    Many thanks,

    Richard
    Last edited by rlevene; July 31st, 2012 at 01:27.

  7. #47
    Join Date
    Apr 2009
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    18

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    Richard,

    Here you go: http://dl.dropbox.com/u/23316655/scene.mi

    It should look like this:
    render.jpg

    Hope this helps.

    I love this new material. I really can't stress how much fun it's giving me!

  8. #48
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    Quote Originally Posted by bnrayner View Post
    .so for linux?
    Not needed... the shader DLL is just a stub to prevent error messages (but the shader will still work with iray if it's missing).

    daniel

  9. #49
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    Quote Originally Posted by rlevene View Post
    Brenton, hoping you could assist with this to get it working in maya. I know Justin would be up for writing a neat AETemplate for the shader in maya.
    I've not gotten it working yet. I get the output:

    Code:
    PHEN 0.11    54 MB error  051011: shader "iray_layered_material" not found
    IRAY 0.6     46 MB progr: environment baking: completed in 0.753s
    IRAY 0.6     46 MB info : found 1 CUDA devices
    IRAY 0.6     46 MB info : default to using all CUDA capable devices
    PHEN 0.11    54 MB error  051011: shader "iray_layered_material" not found
    PHEN 0.11    54 MB warn : maya_state(): Called on an unexpected ray.
    IRAY 0.11    54 MB info : converted scene in 0.337s
    IRAY 0.11    68 MB info : scene size: 13k triangles, 1MB
    IRAY 0.11    68 MB info : texture size: 1 textures (1 bitmaps), 8MB
    IRAY 0.11    74 MB info : CUDA device 0: "Quadro 4000" (compute capability 2.0, 2047MB total, 1805MB available)
    IRAY 0.11    74 MB info : CUDA device 0: frame buffer size 16MB
    IRAY 0.11    74 MB info : initialized scene in 0.677s
    IRAY 0.11    50 MB error: CUDA device 0: unspecified launch failure
    IRAY 0.11    50 MB error: CUDA error on device 0, cannot use this device for rendering
    IRAY 0.11    50 MB error: rendering fragment failed on device 0
    IRAY 0.11    50 MB error: CUDA device 0 failed during first frame, deactivating it and re-rendering now
    IRAY 0.11    50 MB error: All CUDA devices have been de-activated due to error: aborting render. Please enable CPU rendering.
    I take it I should expect the first error because I am not using an existing .so file?

    Quote Originally Posted by rlevene View Post
    My understanding is there is meant to be some node ID's inside the shaders mi file for maya but in this case there are not. Not sure if that is something we need to add. Would not know what values to put and where.
    Unique node Ids allow Maya to safely and consistantly identify foreign nodes when loading a Maya scene. They are not neccessary for test rendering.

    Quote Originally Posted by rlevene View Post
    The mi file is very large. Complex phenom.
    I simply deleted everything but the "iray_layered_material" shader declaration. I think the phenomenons are just fixed-layer-count shaders for 3dsMax which has trouble with arrays.

  10. #50
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    Jun 2009
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    North Carolina
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    Any progress updates on this Brenton? I'd love to test this out in Maya.

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