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Thread: shader evaluation on specific frame

  1. #1
    Join Date
    Jul 2012
    Posts
    6

    Default shader evaluation on specific frame

    hi,

    i want to write a shader for xsi that renders lets say frame 1, 1.25, 1.5, 1.75, 2 then puts all these "subframes" together to the image.
    but dont know where to start.
    how can i tell the shader to render frame 10 instead of the current frame?
    tried with CTime time(10), but no success. also with time.PutTime(10)...
    any hints?

    c++, xsi, mental ray
    Last edited by nospitters; July 5th, 2012 at 19:42.

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