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NVIDIA Advanced Rendering Forum: mr Shaders - Writing mental ray Shaders

Questions, comments, and discussion about the third volume of mental ray Handbooks, [i:1noiz3lx]Writing mental ray Shaders[/i:1noiz3lx].

  1. Lightbulb Sticky Thread Sticky: Public mental ray developer resources

    Started by steve‎, December 13th, 2011 14:47
    map3d, mentalray, tutorial
    • Replies: 0
    • Views: 162
    December 13th, 2011, 14:47 Go to last post
  2. Sticky Thread Sticky: A forum for readers of the third mental ray handbook

    Started by ack‎, August 28th, 2008 23:04
    • Replies: 8
    • Views: 4,203
    October 16th, 2008, 00:39 Go to last post
  1. Calling a shader from another shader

    Started by golaem‎, January 25th, 2012 13:31
    call, mifunction_decl, shader, userdata
    • Replies: 0
    • Views: 1
    January 25th, 2012, 13:31 Go to last post
  2. Getting shadow information during surface shading.

    Started by pentio‎, December 21st, 2011 15:30
    • Replies: 3
    • Views: 170
    January 6th, 2012, 06:44 Go to last post
  3. Unhappy Help : geometry shader + crowd = memory issues

    Started by mayi‎, December 9th, 2011 15:02
    • Replies: 2
    • Views: 171
    December 16th, 2011, 00:46 Go to last post
  4. Angry Help : motion vectors in geometry shader

    Started by mayi‎, November 24th, 2011 00:47
    • Replies: 2
    • Views: 150
    December 9th, 2011, 14:22 Go to last post
  5. Trouble getting to run a custom output shader

    Started by winniban‎, November 25th, 2011 21:54
    • Replies: 3
    • Views: 171
    December 1st, 2011, 11:35 Go to last post
  6. Photoshop psd file loses alpha channel

    Started by Boondock_Saint‎, September 30th, 2011 16:21
    maya cg cgfx
    • Replies: 1
    • Views: 286
    November 6th, 2011, 19:59 Go to last post
  7. Problem with geometry root in phenomenon.

    Started by pentio‎, October 27th, 2011 12:00
    • Replies: 2
    • Views: 258
    October 28th, 2011, 17:39 Go to last post
    • Replies: 2
    • Views: 557
    September 2nd, 2011, 18:45 Go to last post
  8. IDE for OS X

    Started by rory.d.garcia‎, July 20th, 2011 04:23
    • Replies: 2
    • Views: 577
    July 21st, 2011, 04:20 Go to last post
  9. IDE for shader writing in OS X

    Started by rory.d.garcia‎, July 20th, 2011 02:59
    • Replies: 0
    • Views: 318
    July 20th, 2011, 02:59 Go to last post
  10. Filtered texture sampler doesn't do tiling (3ds Max 2012)

    Started by Zoltan‎, June 24th, 2011 12:43
    • Replies: 1
    • Views: 533
    June 24th, 2011, 13:11 Go to last post
  11. rasterizer & transparency & framebuffer

    Started by pinkplum‎, February 25th, 2011 12:44
    framebuffer, opacity, rasterizer
    • Replies: 6
    • Views: 1,146
    June 16th, 2011, 19:59 Go to last post
    • Replies: 7
    • Views: 1,105
    May 16th, 2011, 21:58 Go to last post
  12. Additional vector parameter types in mi files

    Started by Ian_‎, April 18th, 2011 04:06
    • Replies: 2
    • Views: 731
    May 10th, 2011, 16:57 Go to last post
  13. 3ds Max Material Translation

    Started by cwiebe‎, March 8th, 2011 22:00
    • Replies: 1
    • Views: 930
    March 12th, 2011, 16:48 Go to last post
  14. Assigning Approximation through geometry shader.

    Started by AnimationInvasion‎, February 11th, 2011 12:34
    • Replies: 2
    • Views: 936
    February 11th, 2011, 16:11 Go to last post
    • Replies: 2
    • Views: 2,077
    February 10th, 2011, 17:03 Go to last post
  15. Question Problem with access user attribute

    Started by GBOT‎, February 1st, 2011 19:21
    • Replies: 0
    • Views: 542
    February 1st, 2011, 19:21 Go to last post
  16. Geo shader and LOD

    Started by AnimationInvasion‎, January 25th, 2011 16:53
    • Replies: 1
    • Views: 869
    January 27th, 2011, 21:45 Go to last post
  17. Unhappy miColor can not connect a texture?

    Started by yes_id‎, December 15th, 2010 09:36
    • Replies: 1
    • Views: 915
    December 23rd, 2010, 20:26 Go to last post

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