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NVIDIA Advanced Rendering Forum: mr Shaders - Advanced

Advanced shader discussion

  1. Sticky Thread Sticky: Development Users

    Started by bart, June 6th, 2012 23:43
    • Replies: 3
    • Views: 525
    April 25th, 2013, 19:03 Go to last post
  2. Sticky Thread Sticky: Shader beta testing signup

    Started by bart, January 24th, 2007 04:23
    13 Pages
    1 2 3 ... 13
    • Replies: 129
    • Views: 31,802
    April 22nd, 2013, 14:55 Go to last post
  3. Sticky Thread Sticky: color array inputs and evaluation

    Started by bart, November 28th, 2006 04:50
    2 Pages
    1 2
    • Replies: 15
    • Views: 8,784
    May 8th, 2009, 16:36 Go to last post
  1. Diffuse Detail Noise

    Started by shanemarks, May 22nd, 2013 08:12
    • Replies: 6
    • Views: 106
    Yesterday, 13:48 Go to last post
  2. Layering Library MILA - Download Link

    Started by tristratos, January 24th, 2013 10:13
    5 Pages
    1 2 3 ... 5
    • Replies: 49
    • Views: 2,516
    Yesterday, 06:09 Go to last post
  3. MILA and colored metals

    Started by steel_3d, May 21st, 2013 03:36
    • Replies: 0
    • Views: 31
    May 21st, 2013, 03:36 Go to last post
  4. Mila and Render Passes

    Started by shanemarks, May 20th, 2013 20:46
    • Replies: 1
    • Views: 73
    May 20th, 2013, 22:20 Go to last post
  5. Geometry shader and mtion boxes

    Started by nfsfan, May 8th, 2013 22:15
    • Replies: 0
    • Views: 111
    May 8th, 2013, 22:15 Go to last post
  6. Creating MR geoshaders without normals

    Started by nfsfan, April 26th, 2013 04:47
    • Replies: 4
    • Views: 198
    May 8th, 2013, 22:07 Go to last post
  7. Fluid render problem

    Started by haggi, May 4th, 2013 11:49
    • Replies: 1
    • Views: 132
    May 6th, 2013, 11:08 Go to last post
  8. Arch&Design mat. feature suggestion

    Started by rawalanche, April 6th, 2011 20:01
    2 Pages
    1 2
    • Replies: 10
    • Views: 2,732
    April 10th, 2013, 19:07 Go to last post
    • Replies: 4
    • Views: 296
    April 4th, 2013, 07:13 Go to last post
  9. custom ambient occlusion with color bleeding

    Started by nospitters, March 20th, 2013 15:28
    • Replies: 1
    • Views: 199
    March 21st, 2013, 14:15 Go to last post
  10. SSS Shader and point cloud for irradiance

    Started by nfsfan, March 12th, 2013 01:29
    • Replies: 2
    • Views: 243
    March 12th, 2013, 17:49 Go to last post
  11. Developing shaders for unified sampling

    Started by bart, January 25th, 2012 01:27
    4 Pages
    1 2 3 ... 4
    • Replies: 35
    • Views: 5,095
    March 1st, 2013, 20:12 Go to last post
  12. Get miTag of current shader

    Started by MrBios, February 10th, 2013 15:48
    • Replies: 4
    • Views: 246
    February 19th, 2013, 11:57 Go to last post
  13. Where Shave store object UVs?

    Started by Puppet, January 18th, 2013 11:55
    • Replies: 1
    • Views: 217
    February 19th, 2013, 08:04 Go to last post
  14. set attribute value in incremental mode

    Started by maradona, January 19th, 2013 17:02
    • Replies: 2
    • Views: 208
    January 31st, 2013, 17:56 Go to last post
  15. Layer Mia and Car shaders in mental ray. HOW TO ?

    Started by tristratos, January 24th, 2013 13:45
    • Replies: 2
    • Views: 275
    January 29th, 2013, 12:40 Go to last post
  16. Creating assembilies from a geo shader

    Started by corey, November 9th, 2012 02:13
    • Replies: 9
    • Views: 929
    December 18th, 2012, 04:35 Go to last post
  17. thread local data problem

    Started by salvati marc, November 15th, 2012 10:23
    • Replies: 9
    • Views: 808
    November 21st, 2012, 16:21 Go to last post
  18. filtering scaled textures

    Started by salvati marc, November 12th, 2012 10:11
    • Replies: 8
    • Views: 666
    November 19th, 2012, 10:15 Go to last post
  19. Question MultiMap Displacement Rendering in mental Ray

    Started by Deepakcc, October 12th, 2012 16:26
    • Replies: 1
    • Views: 423
    October 25th, 2012, 07:21 Go to last post

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