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NVIDIA Advanced Rendering Forum: mr Shaders - Getting Started

Shader discussion for beginners

  1. Sticky Thread Sticky: Compiling on Windows with MS VC Express 2008 and mr 3.6+

    Started by bart, February 26th, 2008 00:26
    2 Pages
    1 2
    • Replies: 17
    • Views: 12,585
    September 3rd, 2010, 18:00 Go to last post
  2. Sticky Thread Sticky: Those tricky arrays....

    Started by zap andersson, September 3rd, 2005 19:07
    • Replies: 6
    • Views: 9,200
    November 25th, 2005, 09:59 Go to last post
  3. Sticky Thread Sticky: Helpful data to include in your posts

    Started by bart, December 21st, 2004 19:14
    • Replies: 0
    • Views: 5,445
    December 21st, 2004, 19:14 Go to last post
  1. materials question

    Started by mattinjersey, November 9th, 2006 21:02
    • Replies: 1
    • Views: 2,045
    November 10th, 2006, 04:37 Go to last post
  2. Lightning even if dot_nl < 0 and raytraced shadows

    Started by remia, October 16th, 2006 18:49
    • Replies: 0
    • Views: 1,940
    October 16th, 2006, 18:49 Go to last post
  3. problem when using Visual Studio 2005 !!!!!

    Started by amadou, May 25th, 2006 05:30
    2 Pages
    1 2
    • Replies: 10
    • Views: 5,397
    October 12th, 2006, 20:48 Go to last post
  4. hot to adding output shader to the current cam?

    Started by haggi, September 3rd, 2006 12:56
    • Replies: 6
    • Views: 3,330
    October 10th, 2006, 06:06 Go to last post
  5. free memory

    Started by haggi, July 16th, 2006 15:29
    • Replies: 7
    • Views: 3,586
    September 3rd, 2006, 12:54 Go to last post
  6. error with materials

    Started by haggi, August 30th, 2006 15:31
    • Replies: 5
    • Views: 4,445
    September 3rd, 2006, 12:51 Go to last post
  7. geometry shader - how to create shader

    Started by haggi, August 29th, 2006 13:59
    • Replies: 0
    • Views: 2,420
    August 29th, 2006, 13:59 Go to last post
  8. using a ramp for transparency of a hairshader?

    Started by haggi, August 24th, 2006 13:55
    • Replies: 0
    • Views: 1,837
    August 24th, 2006, 13:55 Go to last post
  9. transparency aware

    Started by edgar, August 24th, 2006 00:00
    • Replies: 1
    • Views: 1,964
    August 24th, 2006, 08:57 Go to last post
  10. distance from camera

    Started by edgar, August 16th, 2006 02:38
    • Replies: 8
    • Views: 3,779
    August 18th, 2006, 19:02 Go to last post
  11. how to translate a .so file into an ascii

    Started by AD3D, August 15th, 2006 00:28
    • Replies: 4
    • Views: 2,642
    August 15th, 2006, 18:28 Go to last post
  12. Material from geometry shader

    Started by haggi, August 1st, 2006 16:46
    • Replies: 0
    • Views: 1,889
    August 1st, 2006, 16:46 Go to last post
  13. mib_photon_basic . . how to?

    Started by RCRuiz, July 20th, 2006 19:17
    • Replies: 5
    • Views: 3,914
    July 24th, 2006, 20:25 Go to last post
  14. placeholders and geometry type

    Started by haggi, July 19th, 2006 18:01
    • Replies: 3
    • Views: 2,413
    July 20th, 2006, 21:43 Go to last post
  15. Sampling global illumination

    Started by paulh, July 19th, 2006 01:15
    • Replies: 3
    • Views: 4,703
    July 20th, 2006, 21:38 Go to last post
  16. geoshader and maya light linker

    Started by haggi, July 19th, 2006 19:06
    • Replies: 2
    • Views: 2,382
    July 19th, 2006, 21:03 Go to last post
  17. Beginner Bump and Texture Projection question

    Started by RCRuiz, July 6th, 2006 15:29
    • Replies: 7
    • Views: 4,128
    July 17th, 2006, 23:15 Go to last post
  18. simple polygon UV coords

    Started by haggi, July 11th, 2006 20:13
    • Replies: 0
    • Views: 1,645
    July 11th, 2006, 20:13 Go to last post
  19. colored shadows

    Started by haggi, July 7th, 2006 15:09
    • Replies: 0
    • Views: 1,915
    July 7th, 2006, 15:09 Go to last post
  20. faces

    Started by haggi, July 6th, 2006 18:06
    • Replies: 0
    • Views: 1,586
    July 6th, 2006, 18:06 Go to last post

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