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NVIDIA Advanced Rendering Forum: mr Shaders - Getting Started

Shader discussion for beginners

  1. Sticky Thread Sticky: Compiling on Windows with MS VC Express 2008 and mr 3.6+

    Started by bart, February 26th, 2008 00:26
    2 Pages
    1 2
    • Replies: 17
    • Views: 10,288
    September 3rd, 2010, 18:00 Go to last post
  2. Sticky Thread Sticky: Those tricky arrays....

    Started by zap andersson, September 3rd, 2005 19:07
    • Replies: 6
    • Views: 8,319
    November 25th, 2005, 09:59 Go to last post
  3. Sticky Thread Sticky: Helpful data to include in your posts

    Started by bart, December 21st, 2004 19:14
    • Replies: 0
    • Views: 5,047
    December 21st, 2004, 19:14 Go to last post
  1. geometry shader - how to create shader

    Started by haggi, August 29th, 2006 13:59
    • Replies: 0
    • Views: 2,248
    August 29th, 2006, 13:59 Go to last post
  2. using a ramp for transparency of a hairshader?

    Started by haggi, August 24th, 2006 13:55
    • Replies: 0
    • Views: 1,762
    August 24th, 2006, 13:55 Go to last post
  3. transparency aware

    Started by edgar, August 24th, 2006 00:00
    • Replies: 1
    • Views: 1,846
    August 24th, 2006, 08:57 Go to last post
  4. distance from camera

    Started by edgar, August 16th, 2006 02:38
    • Replies: 8
    • Views: 3,575
    August 18th, 2006, 19:02 Go to last post
  5. how to translate a .so file into an ascii

    Started by AD3D, August 15th, 2006 00:28
    • Replies: 4
    • Views: 2,485
    August 15th, 2006, 18:28 Go to last post
  6. Material from geometry shader

    Started by haggi, August 1st, 2006 16:46
    • Replies: 0
    • Views: 1,801
    August 1st, 2006, 16:46 Go to last post
  7. mib_photon_basic . . how to?

    Started by RCRuiz, July 20th, 2006 19:17
    • Replies: 5
    • Views: 3,572
    July 24th, 2006, 20:25 Go to last post
  8. placeholders and geometry type

    Started by haggi, July 19th, 2006 18:01
    • Replies: 3
    • Views: 2,293
    July 20th, 2006, 21:43 Go to last post
  9. Sampling global illumination

    Started by paulh, July 19th, 2006 01:15
    • Replies: 3
    • Views: 4,534
    July 20th, 2006, 21:38 Go to last post
  10. geoshader and maya light linker

    Started by haggi, July 19th, 2006 19:06
    • Replies: 2
    • Views: 2,197
    July 19th, 2006, 21:03 Go to last post
  11. Beginner Bump and Texture Projection question

    Started by RCRuiz, July 6th, 2006 15:29
    • Replies: 7
    • Views: 3,864
    July 17th, 2006, 23:15 Go to last post
  12. simple polygon UV coords

    Started by haggi, July 11th, 2006 20:13
    • Replies: 0
    • Views: 1,552
    July 11th, 2006, 20:13 Go to last post
  13. colored shadows

    Started by haggi, July 7th, 2006 15:09
    • Replies: 0
    • Views: 1,829
    July 7th, 2006, 15:09 Go to last post
  14. faces

    Started by haggi, July 6th, 2006 18:06
    • Replies: 0
    • Views: 1,496
    July 6th, 2006, 18:06 Go to last post
  15. Evaluate shader for every frame

    Started by haggi, July 6th, 2006 17:48
    • Replies: 0
    • Views: 1,653
    July 6th, 2006, 17:48 Go to last post
  16. GeoShader and shadows

    Started by haggi, July 3rd, 2006 12:41
    • Replies: 3
    • Views: 2,396
    July 5th, 2006, 15:39 Go to last post
  17. Geoshader placeholder and memory

    Started by haggi, July 4th, 2006 17:58
    • Replies: 1
    • Views: 1,827
    July 4th, 2006, 18:25 Go to last post
  18. shader_init

    Started by haggi, June 28th, 2006 15:15
    • Replies: 2
    • Views: 2,105
    June 30th, 2006, 00:26 Go to last post
  19. Compiling using Free Visual C++ Toolkit

    Started by thecouze, December 16th, 2005 14:22
    • Replies: 9
    • Views: 9,060
    June 27th, 2006, 12:39 Go to last post
    • Replies: 3
    • Views: 2,830
    June 5th, 2006, 11:41 Go to last post

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