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NVIDIA Advanced Rendering Forum: mr Shaders - Getting Started

Shader discussion for beginners

  1. Sticky Thread Sticky: Compiling on Windows with MS VC Express 2008 and mr 3.6+

    Started by bart, February 26th, 2008 00:26
    2 Pages
    1 2
    • Replies: 17
    • Views: 10,287
    September 3rd, 2010, 18:00 Go to last post
  2. Sticky Thread Sticky: Those tricky arrays....

    Started by zap andersson, September 3rd, 2005 19:07
    • Replies: 6
    • Views: 8,319
    November 25th, 2005, 09:59 Go to last post
  3. Sticky Thread Sticky: Helpful data to include in your posts

    Started by bart, December 21st, 2004 19:14
    • Replies: 0
    • Views: 5,047
    December 21st, 2004, 19:14 Go to last post
  1. Maya Fluid render problem

    Started by haggi, May 3rd, 2013 13:23
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 342
    May 14th, 2013, 23:34 Go to last post
    • Replies: 0
    • Views: 44
    May 5th, 2013, 18:31 Go to last post
  2. Geometry shader with a userdata input

    Started by jb_alvarado, May 1st, 2013 18:21
    • Replies: 0
    • Views: 74
    May 1st, 2013, 18:21 Go to last post
  3. lens shader - strange behaviour

    Started by nospitters, April 18th, 2013 15:29
    • Replies: 1
    • Views: 126
    April 18th, 2013, 16:45 Go to last post
    • Replies: 0
    • Views: 99
    April 14th, 2013, 12:51 Go to last post
  4. Speckles in custom shader

    Started by mrueg, February 27th, 2013 15:15
    • Replies: 4
    • Views: 279
    March 12th, 2013, 00:02 Go to last post
  5. Multi-Pass Render from one Shader?

    Started by mynameisjohn, December 5th, 2012 02:59
    • Replies: 5
    • Views: 772
    February 28th, 2013, 14:40 Go to last post
  6. Unified Sampling

    Started by FalconCrest, November 2nd, 2012 13:17
    • Replies: 4
    • Views: 520
    January 24th, 2013, 13:46 Go to last post
  7. color component only

    Started by gpapaioa, January 15th, 2013 05:00
    • Replies: 1
    • Views: 162
    January 16th, 2013, 21:01 Go to last post
  8. Question about dot products in Maya

    Started by mynameisjohn, November 9th, 2012 18:02
    • Replies: 2
    • Views: 456
    December 5th, 2012, 02:52 Go to last post
  9. Getting Surface Normal from Sample?

    Started by mynameisjohn, November 15th, 2012 02:49
    • Replies: 4
    • Views: 491
    November 17th, 2012, 22:47 Go to last post
  10. Visual BSDF in Arch Shader ?

    Started by FalconCrest, November 1st, 2012 04:17
    • Replies: 0
    • Views: 276
    November 1st, 2012, 04:17 Go to last post
  11. Question how to make sample like this?

    Started by Aki, October 3rd, 2012 23:09
    • Replies: 2
    • Views: 557
    October 4th, 2012, 17:09 Go to last post
  12. How to use miTag as a string ( miTag of a char*)?

    Started by rohitwesley, September 29th, 2012 14:43
    maya, mental ray, shader code
    • Replies: 2
    • Views: 519
    October 1st, 2012, 08:17 Go to last post
  13. light origin

    Started by haggi, August 27th, 2006 13:52
    • Replies: 8
    • Views: 3,341
    August 29th, 2012, 16:58 Go to last post
  14. shader evaluation on specific frame

    Started by nospitters, July 5th, 2012 19:36
    • Replies: 0
    • Views: 477
    July 5th, 2012, 19:36 Go to last post
  15. Question Custom shader attribute

    Started by lecopivo, May 14th, 2012 17:18
    custom attribute
    • Replies: 4
    • Views: 831
    May 15th, 2012, 17:58 Go to last post
    • Replies: 2
    • Views: 821
    March 27th, 2012, 18:26 Go to last post
  16. Samplerinfo node and BRDF in mia.

    Started by popularity23, March 19th, 2012 04:51
    • Replies: 2
    • Views: 876
    March 19th, 2012, 05:55 Go to last post
  17. Compiling with Windows 7 Visual C++ 2010 Express

    Started by bart, February 24th, 2012 19:22
    • Replies: 2
    • Views: 1,469
    February 25th, 2012, 02:34 Go to last post

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