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NVIDIA Advanced Rendering Forum: mental ray - 3ds max

3ds max specific mental ray topics

    • Replies: 6
    • Views: 129
    Yesterday, 20:17 Go to last post
  1. How works the builtin_object_light Shader in 3dsmax2014?

    Started by thorsten hartmann, April 16th, 2013 12:17
    2 Pages
    1 2
    • Replies: 12
    • Views: 636
    May 15th, 2013, 01:02 Go to last post
  2. Is caustics from IBL possible?

    Started by Lextorlex, April 21st, 2013 20:34
    2 Pages
    1 2
    • Replies: 10
    • Views: 267
    May 13th, 2013, 01:05 Go to last post
  3. MR SS Fast Material and SS Physical problem

    Started by Stavros, April 13th, 2013 11:02
    • Replies: 0
    • Views: 130
    April 13th, 2013, 11:02 Go to last post
  4. Unified Sampling Buckets

    Started by designmule, April 8th, 2013 06:12
    • Replies: 5
    • Views: 275
    April 9th, 2013, 02:34 Go to last post
    • Replies: 2
    • Views: 1,148
    March 28th, 2013, 20:38 Go to last post
  5. 3ds max mental ray sneak peak = Halleluja

    Started by Braiz, March 18th, 2013 20:07
    • Replies: 7
    • Views: 437
    March 26th, 2013, 08:40 Go to last post
  6. Importons + FG = no GI?

    Started by wannabeartist, May 28th, 2010 08:46
    • Replies: 7
    • Views: 2,180
    March 22nd, 2013, 12:27 Go to last post
  7. 3Ds Max 2013 IBL + Hiden features

    Started by Dariusz, April 24th, 2012 13:43
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 4,070
    March 18th, 2013, 09:14 Go to last post
  8. Matte/shadow/reflection material + IBL = no AO??

    Started by Braiz, March 8th, 2013 22:05
    • Replies: 0
    • Views: 160
    March 8th, 2013, 22:05 Go to last post
  9. Errors rendering SSS shaders with hair-farm

    Started by Woody, February 26th, 2013 20:16
    • Replies: 0
    • Views: 156
    February 26th, 2013, 20:16 Go to last post
  10. Endless delay before rendering an sss tests.

    Started by lucek, February 26th, 2013 20:07
    • Replies: 0
    • Views: 119
    February 26th, 2013, 20:07 Go to last post
  11. Render elements/frame buffers access during render?

    Started by Braiz, May 11th, 2012 09:51
    • Replies: 6
    • Views: 1,007
    February 24th, 2013, 21:13 Go to last post
  12. Invisible object, but visible in reflections

    Started by sombrero, May 14th, 2011 20:24
    • Replies: 3
    • Views: 1,018
    February 23rd, 2013, 20:04 Go to last post
  13. Custom shader for transparent sprites?

    Started by jcdeblok, February 21st, 2013 11:25
    • Replies: 5
    • Views: 206
    February 23rd, 2013, 20:00 Go to last post
  14. IMF_DISP for Mentalray for 3DSMAX renders

    Started by leonmurray, February 13th, 2013 05:25
    • Replies: 0
    • Views: 194
    February 13th, 2013, 05:25 Go to last post
  15. SSS2 test comparaison with Vray SSS2 and wishlist for the SSS2 MR.

    Started by Bigguns, December 18th, 2012 00:13
    10 Pages
    1 2 3 ... 10
    • Replies: 91
    • Views: 5,908
    February 4th, 2013, 01:34 Go to last post
  16. user_ibl in 3ds max

    Started by Lextorlex, November 3rd, 2012 11:49
    2 Pages
    1 2
    • Replies: 17
    • Views: 1,519
    February 1st, 2013, 14:31 Go to last post
  17. Poll Poll: Material Arch & Design WHITE

    Started by marcanto, January 14th, 2013 13:15
    • Replies: 2
    • Views: 316
    January 31st, 2013, 16:02 Go to last post
  18. Stuffed Animals in 3dsmax 2013

    Started by thorsten hartmann, January 13th, 2013 16:34
    • Replies: 5
    • Views: 469
    January 29th, 2013, 13:48 Go to last post

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