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NVIDIA Advanced Rendering Forum: mental ray - Open Discussion

General discussion of mental ray topics

  1. Poll Sticky Thread Sticky: Poll: Displacement and Geometry Type Usage

    Started by bart, January 9th, 2007 18:24
    2 Pages
    1 2
    • Replies: 14
    • Views: 9,294
    February 7th, 2013, 23:34 Go to last post
  2. Sticky Thread Sticky: Welcome to the mental ray User Group forum

    Started by bart, October 21st, 2000 02:01
    • Replies: 0
    • Views: 5,031
    October 21st, 2000, 02:01 Go to last post
  1. Manipulate number of shadow rays between render stages?

    Started by haggi, October 31st, 2012 11:31
    • Replies: 6
    • Views: 523
    November 18th, 2012, 13:18 Go to last post
  2. Cool native particle rendering

    Started by steve, May 9th, 2012 14:40
    5 Pages
    1 2 3 ... 5
    • Replies: 48
    • Views: 5,377
    November 16th, 2012, 13:59 Go to last post
    • Replies: 2
    • Views: 442
    November 7th, 2012, 22:43 Go to last post
  3. Maya Linear HDRs and tonemapped LDRs setup

    Started by 5inch, September 5th, 2012 09:16
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,435
    November 6th, 2012, 11:09 Go to last post
  4. unified sampling limitations? (maya 2013)

    Started by lbatek, November 5th, 2012 22:35
    • Replies: 0
    • Views: 278
    November 5th, 2012, 22:35 Go to last post
  5. misss_mia_skin2_surface_phen rendering White

    Started by mfitzpatrick, November 5th, 2012 05:31
    • Replies: 0
    • Views: 201
    November 5th, 2012, 05:31 Go to last post
  6. Thumbs up LPE and multipass

    Started by bart, September 25th, 2012 20:13
    • Replies: 9
    • Views: 1,074
    November 2nd, 2012, 20:54 Go to last post
  7. Unified Sampling simplified

    Started by bart, January 25th, 2012 01:57
    6 Pages
    1 2 3 ... 6
    • Replies: 53
    • Views: 7,438
    November 1st, 2012, 04:30 Go to last post
  8. Maya 2013 vs. 2013.5 photometric rendering issue

    Started by mbroeska, October 19th, 2012 18:55
    • Replies: 6
    • Views: 959
    October 30th, 2012, 20:53 Go to last post
  9. particle map iterator

    Started by haggi, October 30th, 2012 15:31
    • Replies: 0
    • Views: 205
    October 30th, 2012, 15:31 Go to last post
  10. Local TIF = mr crash

    Started by Puppet, October 24th, 2012 13:28
    2 Pages
    1 2
    • Replies: 13
    • Views: 969
    October 26th, 2012, 17:23 Go to last post
    • Replies: 0
    • Views: 388
    October 18th, 2012, 03:58 Go to last post
  11. user_ibl_rect

    Started by sherridge101, October 5th, 2012 13:02
    • Replies: 2
    • Views: 479
    October 8th, 2012, 14:59 Go to last post
  12. Old version of Mental Ray

    Started by Outdated, September 11th, 2012 01:04
    • Replies: 1
    • Views: 387
    October 2nd, 2012, 16:26 Go to last post
  13. imf_copy with exr "zips" compression?

    Started by rlevene, September 25th, 2012 16:30
    • Replies: 7
    • Views: 736
    October 1st, 2012, 15:49 Go to last post
  14. Lightbulb ies spot light and bsdf architectural

    Started by LaciLaci, September 22nd, 2012 12:57
    light ies bsdf glossy
    • Replies: 1
    • Views: 373
    October 1st, 2012, 15:23 Go to last post
  15. Texture projection with motion blur

    Started by orzelcg, September 10th, 2012 22:14
    • Replies: 5
    • Views: 704
    October 1st, 2012, 15:16 Go to last post
  16. Red face patches of light appeared

    Started by salvahood, September 25th, 2012 18:30
    • Replies: 1
    • Views: 330
    September 25th, 2012, 19:12 Go to last post
    • Replies: 5
    • Views: 706
    September 24th, 2012, 06:10 Go to last post
  17. Ur render engine...

    Started by Dariusz, September 3rd, 2012 12:41
    • Replies: 8
    • Views: 1,055
    September 22nd, 2012, 17:06 Go to last post

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