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NVIDIA Advanced Rendering Forum: mental mill - Shaders

Discuss about writing shaders for mental mill using MetaSL. Find interesting shader resources, exchange your knowledge with other shader writers.

  1. Sticky Thread Sticky: Useful mental mill resources

    Started by ruediger, August 12th, 2011 17:24
    • Replies: 0
    • Views: 2,267
    August 12th, 2011, 17:24 Go to last post
  1. Fur shader....

    Started by juancho, February 6th, 2009 22:25
    • Replies: 1
    • Views: 2,120
    February 11th, 2009, 18:29 Go to last post
  2. Snow covered deep ice shader - Happy New Year

    Started by CgShady, January 20th, 2009 13:25
    • Replies: 3
    • Views: 3,491
    February 10th, 2009, 16:15 Go to last post
  3. Float 3 normalize control in radiosity shader

    Started by RBURKE, January 30th, 2009 09:35
    • Replies: 3
    • Views: 1,446
    February 2nd, 2009, 15:31 Go to last post
  4. Camera sampled cube maps

    Started by RBURKE, January 29th, 2009 08:41
    • Replies: 3
    • Views: 2,504
    January 31st, 2009, 07:08 Go to last post
  5. Cubemap from cameras

    Started by RBURKE, January 28th, 2009 18:46
    • Replies: 0
    • Views: 1,074
    January 28th, 2009, 18:46 Go to last post
  6. Mental ray Compiling functions and tutorials

    Started by fbonniwell, January 21st, 2009 04:55
    • Replies: 1
    • Views: 1,155
    January 26th, 2009, 13:39 Go to last post
  7. Shader Ideas

    Started by Derjyn, January 13th, 2009 08:01
    • Replies: 2
    • Views: 1,946
    January 17th, 2009, 05:38 Go to last post
  8. Exclamation Member variables and constructors ?!

    Started by maxt, January 8th, 2009 00:49
    • Replies: 1
    • Views: 963
    January 15th, 2009, 21:03 Go to last post
  9. texture2D

    Started by Ian_, January 13th, 2009 22:34
    • Replies: 0
    • Views: 952
    January 13th, 2009, 22:34 Go to last post
    • Replies: 0
    • Views: 1,594
    January 12th, 2009, 14:23 Go to last post
  10. Exclamation Material phenomena connections ?

    Started by maxt, January 7th, 2009 14:39
    2 Pages
    1 2
    • Replies: 10
    • Views: 2,161
    January 12th, 2009, 00:48 Go to last post
  11. car paint shader

    Started by u7angel, January 4th, 2009 04:48
    • Replies: 3
    • Views: 4,051
    January 8th, 2009, 01:51 Go to last post
  12. What form of 3D texture should I use?

    Started by macrod, January 2nd, 2009 07:29
    • Replies: 1
    • Views: 1,076
    January 7th, 2009, 18:21 Go to last post
  13. Question Shader type and struct ?

    Started by maxt, January 7th, 2009 03:33
    • Replies: 5
    • Views: 1,263
    January 7th, 2009, 17:40 Go to last post
  14. different techniques in 1 fx

    Started by nithams, December 8th, 2008 19:42
    • Replies: 3
    • Views: 1,228
    December 17th, 2008, 09:08 Go to last post
  15. mental Mill and Mudbox 2009

    Started by faust, October 10th, 2008 09:06
    • Replies: 3
    • Views: 2,484
    December 16th, 2008, 09:09 Go to last post
  16. Gamedev maps

    Started by Olly, November 30th, 2008 19:43
    • Replies: 1
    • Views: 1,189
    December 2nd, 2008, 04:42 Go to last post
  17. normal map inverting in places

    Started by crisw, November 17th, 2008 19:27
    • Replies: 3
    • Views: 1,936
    November 20th, 2008, 06:56 Go to last post
  18. add my own 3D shape as cutom instaed of tore etc ..

    Started by fmn, November 7th, 2008 11:27
    • Replies: 1
    • Views: 1,215
    November 7th, 2008, 22:18 Go to last post
  19. object visibility greyscale shader

    Started by ogdgs, November 2nd, 2008 10:44
    • Replies: 0
    • Views: 918
    November 2nd, 2008, 10:44 Go to last post

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