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NVIDIA Advanced Rendering Forum: mental mill - Shaders

Discuss about writing shaders for mental mill using MetaSL. Find interesting shader resources, exchange your knowledge with other shader writers.

  1. Sticky Thread Sticky: Useful mental mill resources

    Started by ruediger, August 12th, 2011 17:24
    • Replies: 0
    • Views: 1,698
    August 12th, 2011, 17:24 Go to last post
  1. surface curvature and self shadowing?

    Started by matic, January 26th, 2010 17:41
    2 Pages
    1 2
    • Replies: 10
    • Views: 4,222
    June 21st, 2011, 16:39 Go to last post
  2. No right-click menu for network user shaders

    Started by macrod, April 25th, 2011 06:50
    • Replies: 1
    • Views: 1,344
    April 25th, 2011, 19:14 Go to last post
  3. More shaders

    Started by ruediger, April 8th, 2009 17:10
    • Replies: 7
    • Views: 3,315
    April 23rd, 2011, 12:01 Go to last post
  4. Exclamation Rotate Env Map ?

    Started by TuxoH, March 15th, 2011 07:31
    • Replies: 3
    • Views: 1,844
    April 4th, 2011, 17:04 Go to last post
  5. Question How to create Normal Edge Contour

    Started by mushrooms1369, November 14th, 2010 23:41
    contour, normal, normal edge
    • Replies: 1
    • Views: 3,530
    April 1st, 2011, 21:55 Go to last post
  6. How to convert geometry_normal to tangent space?

    Started by Zoltan, March 22nd, 2011 12:22
    • Replies: 4
    • Views: 1,534
    April 1st, 2011, 18:38 Go to last post
  7. Retro ray pattern effect

    Started by ruediger, March 24th, 2011 21:34
    • Replies: 1
    • Views: 1,199
    March 25th, 2011, 17:10 Go to last post
    • Replies: 4
    • Views: 1,163
    March 16th, 2011, 18:06 Go to last post
  8. Metallic Shader

    Started by salute, January 13th, 2011 01:08
    • Replies: 4
    • Views: 5,889
    March 15th, 2011, 15:51 Go to last post
  9. "Bump to normal" approximation

    Started by Zoltan, March 3rd, 2011 18:02
    • Replies: 1
    • Views: 1,014
    March 4th, 2011, 09:20 Go to last post
  10. Layer_Vivid_Light is broken

    Started by Zoltan, February 28th, 2011 14:28
    • Replies: 0
    • Views: 698
    February 28th, 2011, 14:28 Go to last post
  11. Bumpmap broken if data comes from MSL node (Max2011)

    Started by Zoltan, February 23rd, 2011 20:47
    • Replies: 4
    • Views: 1,086
    February 27th, 2011, 18:50 Go to last post
  12. Added shaders not visible in toolbox

    Started by Zoltan, February 25th, 2011 18:44
    • Replies: 0
    • Views: 552
    February 25th, 2011, 18:44 Go to last post
  13. Map output selector - dontwant

    Started by Zoltan, February 21st, 2011 21:50
    • Replies: 5
    • Views: 1,026
    February 24th, 2011, 09:02 Go to last post
  14. How to add Layer* nodes to Max2011

    Started by Zoltan, February 22nd, 2011 15:50
    • Replies: 2
    • Views: 763
    February 23rd, 2011, 09:05 Go to last post
  15. MetaSL node behaves badly (Max2011)

    Started by Zoltan, February 22nd, 2011 13:20
    • Replies: 0
    • Views: 685
    February 22nd, 2011, 13:20 Go to last post
  16. Error loading startup nodes

    Started by Zoltan, February 21st, 2011 21:15
    • Replies: 1
    • Views: 618
    February 21st, 2011, 21:25 Go to last post
  17. Terrain Blending tests

    Started by kogi04, February 12th, 2011 18:20
    • Replies: 4
    • Views: 1,155
    February 21st, 2011, 12:01 Go to last post
  18. z Buffer in viewport

    Started by hedphelym, February 21st, 2011 10:08
    • Replies: 0
    • Views: 614
    February 21st, 2011, 10:08 Go to last post
  19. World position based shading lerp

    Started by kogi04, February 12th, 2011 14:35
    • Replies: 0
    • Views: 561
    February 12th, 2011, 14:35 Go to last post

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