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		<title>NVIDIA Advanced Rendering Forum - mental mill - Open Forum</title>
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			<title>NVIDIA Advanced Rendering Forum - mental mill - Open Forum</title>
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			<title>New to Mental Mill: Toon Shader?</title>
			<link>http://forum.nvidia-arc.com/showthread.php?12392-New-to-Mental-Mill-Toon-Shader&amp;goto=newpost</link>
			<pubDate>Fri, 03 May 2013 16:15:20 GMT</pubDate>
			<description>Greetings!  
I have picked up mental mill to learn how to make a very specific custom shader. 
 
essentially i need a mixture of a toon shader and a...</description>
			<content:encoded><![CDATA[<div>Greetings! <br />
I have picked up mental mill to learn how to make a very specific custom shader.<br />
<br />
essentially i need a mixture of a toon shader and a standard shader.<br />
 But i am having difficulty figuring out how to make a toon shader look in here. (among most other things)<br />
<br />
I also need a very specific effect result that i have no clue if it is even feasible.<br />
Say there is a complex mesh of sorts (a character)<br />
the toon shader look will catch every last detail of it's shadows.. this can be very distracting and too active while it moves.<br />
<br />
I need a more graphic-like toon shadow that averages the mesh's angles to give a simpler shadow.<br />
I was thinking even to have a toon shadow result get blurred, then &quot;contoured&quot; to give the sharp shadow again.<br />
<br />
that may require some actual programming.<br />
<br />
But first off, toon shader?</div>

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			<dc:creator>EdgeIcon</dc:creator>
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