View Full Version : Light coordinate system:world
salvage
March 19th, 2008, 18:29
I am encountering difficulties in exporting a shader to hlsl with light coordinate system set to world. It seems that mental mill artist edition always exports shaders with light coodinate system set to camera.
Is it really something wrong with the software itself? Can I get a hint what to do or maybe how to change the hlsl code directly in .fx file?
ruediger
March 20th, 2008, 22:50
Hello Salvage
and welcome to our forum! Please note that we have the fully functional beta version available for download from our mental images website. This version includes the ability to write shaders, debug your code and you have more dedicated export options. We recommend downloading this (newer) version of mental mill.
Should you still have problems with exporting your shader, please let us know.
Best Regards,
Ruediger
salvage
March 22nd, 2008, 09:09
Thank you for the advice. It surely will be helpful.
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