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k_ml
November 24th, 2011, 16:58
hi!
2851
there seems to a problem with the way iRay interprets mr proxies position.
when rendering with regular mental ray there's no problem, but when i switch to iRay - proxies get strange change in their position (approx. values get multipied by 2).
is it a bug or do i miss some switch?
thanks,
chris

k_ml
November 28th, 2011, 22:28
little bump!
anyone experienced this? im on maya x64 2012 sap / win7

good day to y'all

steve
November 29th, 2011, 18:27
This shader is used to support on demand loading of geometry for mental ray, to conserve memory during rendering.

For iray, all the geometry has to be loaded onto the GPU for rendering anyway, so this shader does not make much sense in this case.

That said, I think it should work in general, since iray normally triggers execution of certain shaders, like geometry shaders. Looks like a bug to me. Logged.

Best, Steve.